20 Most Popular Trends in Education

20 Most Popular Trends in Education

Most Popular Trends in Education are the source of knowledge, skills, and character traits. It socializes the youth into society by teaching cultural values & norms. Education equips them with the skills required to become helpful members of society.

In this way, it stimulates financial growth and raises awareness about local and global problems. Education permits one to make knowledgeable decisions, recognize multifaceted concepts, and solve problems.

What about the most popular trends in Education?

Being an important part of digital publishing and social media interaction, it is most important to decide what is trending. What are the famous trends in Education? And how do we use them beneficially? Facebook articles, Google News, Apple News, and trending hashtags on Twitter are dependent on statistics.

How do we measure/determine the most popular trends in Education?

We took 4 scientific data points and joined them with imperfect but expectantly useful good old-fashioned human awareness and acknowledgment. In conclusion, it has 4 objective measures of a subjective sense of things. Then, we join them to create a score quantified on a scale of 1 through 10 where 10 is the highest.

Five data points to recognize the most popular trends in Education

Based on search database trends, the 5 most popular trends in education are:

  1. Popular Search Engine Data
  2. Teach Thought Search Data
  3. Traffic & Search trends in and across popular education websites
  4. Social Media Metrics
  5. Teach Thought Editorial Impression

Most Popular Trends in Education

Some of the most popular trends in Education are listed below:

  1. Sustainable Teaching
  2. Social-Emotional Learning
  3. Blended Learning
  4. Project-Based Learning
  5. Bloom Taxonomy
  6. Digital Citizenship or Literacy
  7. Personalized Learning
  8. Growth Mindset
  9. Maker Learning
  10. Genius Hour
  11. Team-Building for Learning
  12. Pushing back on Education Technology
  13. Brain-Based Learning
  14. Gamification
  15. Adaptive Learning Algorithms
  16. Game-Based Learning
  17. Mobile Learning
  18. Robotics or Coding
  19. Self-Directed Learning
  20. Alternative to Letter Grades

20 Most Popular Trends in Education

1. Sustainable Teaching

Sustainable Teaching is a focus on skills and processes instead of knowledge and facts. It is one of the most Popular Trends in Education. The content of lessons is important but all lessons should be the red thread of critical thinking, research, cooperation, and appearance skills.

By learning sustainable teaching, students will be capable of describing sustainability and classifying major sustainability challenges. It develops the information, skills, ethics, and world views required for people to take steps in ways that contribute to further sustainable patterns of living.  It addresses organized global challenges including climate change, loss of biodiversity, and dissimilarity.

Score: 9.2

Top Resources:

  • Is great teaching sustainable?
  • Things to try before you quit teaching?
  • What does every teacher need to survive?
  • Why do teachers need one another?
  • Will you still be teaching next year?

2. Social-Emotional Learning

Social-emotional learning is also recognized as SEL. It is an educational method that highlights the social and emotional skills of the people. It is a method that helps students to understand their emotions feel those emotions completely and show sympathy.

This learning builds up the qualities of self-awareness, self-management, social awareness, and responsible decision-making. The teachers promote social learning skills in educational institutions by nurturing a culture of kindness, teaching mindfulness, allowing time for talking and discussion, and building social-emotional vocabulary.

Score: 8.8

Trending: Up

Top Resources:

  • Why emotion is more important than understanding?
  • 5 strategies for incorporating social-emotional Learning into your classroom
  • 25 resources for social-emotional learning

3. Blended Learning

Blended learning is also known as Hybrid learning. It is such an educational method that combines online educational materials with customary place-based methods. It is an integration of face-to-face and online learning work.

This is digital learning and allows students to control the pace, place, path, and time of learning. It improves the performance of the students and encourages self-learning, participation, and collaboration.

This learning opens forms of interrelation among teachers and students. It is a modern concept that embraces the benefits of traditional classroom teaching and ICT-supported learning.

Score: 8.5

Trending: Up

Top Resources:

  • Find the model that works for you: 12 types of blended learning
  • The benefits of blended learning
  • 10 popular blended learning resources teachers in fact use

4. Project-Based Learning

This learning is also recognized as PBL. It involves students designing, developing, and constructing solutions to any of the problems. The educational aim of this learning is to build the creative capacity of the students to work through ill-structured problems.

The 4 stages of this learning are project launch, inquiry, development which involve critique and revision, and presentations. In this learning, students must visualize, make inquiries, extend, purify, create, present, give details, give explanations for and preserve their reaction to an academic challenge, and culminate in a product that can be used for the improvement of society.

Examples of project-based learning are PSA Video Project, Creating your website, Foodbank awareness, taking action on current events, producing your podcast, and many more.

Score: 9

Trending: Up

Top Resources:

  • Using project-based learning to flip bloom taxonomy for learning

5. Bloom Taxonomy

It contains 3 learning domains which are cognitive, affective, and psychomotor. It assigns to every of these domains a ranking that corresponds to various levels of learning. This is significant to notice that the diverse levels of thinking defined in every domain of the Taxonomy are ranked.

The levels of bloom taxonomy are identification, understanding, applying, analyzing, and evaluating. It is one of the tools that can be used to create effective and meaningful instructions.

This guides the teachers to change the complication of the questions and be aware of the objectives of the classroom teaching. It helps students to gain a higher level of ranking and it develops critical thinking among the teachers.

Score: 8.6

Trending: Neutral

Top Resources:

  • 126 bloom taxonomy verbs for digital learning
  • A 3-dimensional model of bloom taxonomy
  • 14 brilliant bloom taxonomy posters for teachers

6. Digital Citizenship or Literacy

It is a responsible and deferential use of technology to engage online, find trustworthy sources, and preserve and promote human rights. Also, it teaches the skills of communication, collaboration and to act positively on any online platform.

It is a skill-based learning to use digital technologies securely and efficiently. This refers to the self-monitored habits that improve the digital communities that people depend on as secure and deferential use of email and social media. It is grouped into 3 categories which are respect, education, and protection. The five rules of digital citizenship are:

  • Treat others with Respect
  • Do not steal
  • Shop on safe sites
  • Never give private information including phone numbers, addresses, etc
  • Social media is not a place to advertise.  Keep it for a journal

Score: 8.4

Trending: Down

Top Resources:

  • The definition of digital citizenship
  • Moving students from digital citizenship to digital leadership
  • Why every classroom should teach digital citizenship?

7. Personalized Learning

It is an educational approach that aims to modify learning according to the strengths, needs, skills, and interests of each student. Through this learning, each of the students gets a learning plan that is based on what they know and how to learn and do their best.

It aims to create a student-centered educational approach and highlights the value of self-directed learning by providing modified support and interference. This is always involved in 4 core elements which are embattled instruction, data-driven decisions, flexible content, and student reflection and rights.

It refers to lessons in which the speed of learning and the instructional approach are optimized for the learner. This refers to instruction in which the speed of learning and the instructional approach are improved according to the needs of every beginner.

Score: 8.4

Trending: Neutral

Top Resources:

  • A beginner guide to personalized learning
  • The definition of personalized learning

8. Growth Mindset

It is based on the principle that your basic qualities are things you can cultivate through your efforts. Although people may be different in all ways in their early talents, interests, and nature everybody can grow through experience.

People believe that their basic capabilities can be expanded through devotion and hard work. It is essential because it can change what you struggle for and what you observe as success.

By altering the definition, implication, and impact of failure, you change the deepest meaning of effort. According to the philosophy, the brain and talent are the initial points of the growth mindset. It is one of the top advanced skills proven to advance your career.

Score: 8

Trending: Down

Top Resources:

  • 25 simple ways to develop a growth mindset
  • Establish a growth mindset as an instructor: 9 Statements of affirmation
  • 25 alternatives to I don’t know and I can’t

9. Maker Learning

It is a practical way to answer questions and find new questions to ask. Its objective is to build up a network of maker educators and leaders and to support them as they execute high-quality and effective maker learning programs.

In this learning, students imagine, design, and create projects that line up the content of learning with hands-on applications. It is the idea that learning happens through construction and students will benefit from learning that creation occurs in social contexts.

This is about the educational experiences that are based in the real world that permit students to choose and achieve multiple goals. It offers a transformational approach to learning and teaching that attends to the real and relevant needs of learners and humans.

Score: 7.8

Trending: Down

Top Resources:

  • Cool! A card game to personalize by the use of maker learning
  • 24 exceptional maker education resources for education and learning
  • The language of the maker movement: 38 terms for teachers

10. Genius Hour

It is also referred to as a Passion Project. It promotes and encourages inventiveness and critical thinking among the students. This permits students to select a topic, research the content that is essential to learn about their topic, and then solve a problem about a topic.

It is such a faction that allows students to discover their passions and promotes creativity in the classroom. In a genius hour, students are guided according to their interests, knowledge, and inquisitiveness to learn. They are zealous about the restriction of the typical teacher-determined instructional time. The six phases of Genius Hour are:

  • Passion
  • Presentation
  • Pitch
  • Product
  • Project
  • Plan

Score: 7.6

Trending: Down

Top Resources:

  • Four things all project-based learning teachers should do
  • Teach Thoughts project-based learning resources

11. Team-Building for Learning

This learning aims to motivate and encourage people to work collaboratively and to develop their strengths. This includes case studies to present the state of affairs that challenge the team to investigate and suggest solutions.

It stimulates to creation of realistic situations for the team to apply their skills. This encourages commitment, creativity, and teamwork. It provides skills, training, and resources that the people need so that they can work in accord.

This creates the time to be concerned about the significance of teamwork and what is needed to make you a better team. It is a strategic tool to create an atmosphere of performance and encourages a healthy learning environment for all.

Score: 7.4

Top Resources:

  • Making friends: 10 team-building games for students
  • More teamwork, less group work: 27 ways to build a team
  • 10 team-building games that promote critical thinking

12. Pushing back on Education Technology

It can connect students while pushing cooperation in a learning environment across the world. Through this, students can improve learning and teachers can modernize their teaching methods.

It has the supremacy to develop education by increasing learning outcomes, promoting commitment, raising accessibility, facilitating personalized learning, and supporting professional development. It improved the maintenance of the knowledge.

With the help of educational technology, students look as if to are practicing dynamic partaking and are expected to gain better knowledge retention. It is pushing innovation on track to utilize new technologies completely. Educational technology sets new opportunities for students and teachers to make teaching and learning more effective.

Score: 7

Trending: Neutral

Top Resources:

  • Why some teachers are against technology in Education?
  • Don’t spend a penny on education technology until this is clear

13. Brain-Based Learning

This learning includes teachers creating circumstances that enhance student inspiration, commitment, and long-term maintenance by tapping into the natural ways the brain receives processes, and stores information.

It is a method that limits lectures and motivates exercise breaks, team learning, and peer teaching. It is an instructional strategy used to make the brains of the students maximize commitment in the learning process.

The ways that anyone can use brain-based learning to plan efficient instructions are practice, amplification, and concept mapping. It permits the students to move all through the room have conversations with the other students and remain committed as they learn a new concept.

Score: 6.4

Trending: Up

Top Resources:

  • The neuroscience of learning: 41 terms every teacher should know
  • 6 targets to educate the method the brain learns

14. Gamification

In education, gamification is the process of converting classic academic components into gaming themes. It endeavors to accurately create a game out of learning by using all components of the classroom in a game symbol and making the class like one big first-person game.

This is a method that uses game mechanics to increase learning. It encourages and motivates the students by using video game design and game elements in the learning atmosphere.

The use of gamification is an efficient instrument that has the probable to modify the method that we teach and learn in the 21st century. Its purpose is to make the most of satisfaction and obligation by capturing the interest of learning.

Score: 6.3

Trending: Down

Top Resources:

  • 63 things each of the students should distinguish in a digital world
  • 12 examples of gamification in the classroom
  • The difference between gamification and game-based learning

15. Adaptive Learning Algorithms

This is also known as adaptive teaching. It is an educational method that uses computer algorithms with artificial intelligence to manage communication with the learner and convey modified resources and learning activities to meet the distinctive needs of every learner.

It uses technology to form a more effective learning path based on the pace of learning of every person. This frequently takes place on web-based platforms that are used to determine and personalize the journeys of the students.

The elements of adaptive learning are individual characteristics, personal development, adaptive adjustment, and individual performance. It improves the student learning experience and helps them to learn better.

Score: 6.1

Trending: Up

Top Resources:

  • The assessment range: using data to meaningfully affect learning

16. Game-Based Learning

It is a technique to improve the creativeness, critical thinking, and problem-solving skills. This offers the opportunity to explore and experiment with new research skills without any fear of failure.

It is a multi-sensory learning which enhances the ability of the learner to understand and retain the concepts. Also, it is a learning technique where games are used to increase the learning of the students. It is a form of active learning because children can physically get involved in the learning process.

This is a teaching method that uses the power of games to define. This permits the students to develop an emotional connection to learning and subject matter. The 4 Cs of game-based learning are collaboration, critical thinking, communication, and creativity.

Score: 6

Trending: Up

Top Resources:

  • 21 smart games for game-based learning
  • 8 principles of gamified learning
  • A list of 50+ teaching strategies to jumpstart your teacher’s brain

17. Mobile Learning

Mobile learning is also known as m-learning. It is a way of gaining access to the learning content through mobile devices. It is one of the popular trends in education. This way empowers learning at the point of need and enables the users to access content anytime and anywhere.

It involves the use of mobile technology either alone or in combination with other information and communication technology. It refers to the use of convenient devices such as Smartphones, notepads, and laptops for learning purposes.

These days, it is becoming prevalent all over the world. It makes our lives much easier in many ways. Also, it permits the students to get in touch with their teachers and peers with the end goal being knowledge sharing. The same content can be accessed on various devices including laptops, tablets, and PCs in a mobile learning environment.

Score: 5.8

Trending: Down

Top Resources:

  • 12 Principles of mobile learning
  • Making the shift to mobile-first teaching
  • The definition of mobile learning

18. Robotics/Coding

Robotics and Coding are interrelated to one another. Robotics needs coding to be able to function but coding does not essentially need to be paired with robotics. Coding covers software just but robotics has both software and hardware.

Robotics is for younger children exploring practical experiences while coding are model for elder students with superior math and logical thinking skills. Coding is a fundamental set of instructions that a robot can read and perform.

Robotics combines the use of electronics and mechanics. It can perform those tasks that humans are not able to do. Robotics programs are easier to effortlessness because of the physical character of the program. It deals with the use of robots and computer systems for their control and also for information processing.

Score: 6.7

Trending: Down

Top Resources:

  • Coding: 10 tools students can use to design apps & video games
  • Infographic: Robotics and the Future of STEM

19. Self-Directed Learning

It is a learning method where students take initiative for learning. This method includes activities such as selecting, managing, and assessing their learning activities. Mentors provide guidance, direction, and resources to support the students in their academics.

In this learning, the learners apply the most proper learning strategies and assess learning outcomes without the help of others. It is an ability to select personal goals and the ability to self-assess.  This process involves becoming aware of and managing own process of learning.  The four levels of self-directed learning are:

  • Being Ready to Learn
  • Setting Learning Goals
  • Engaging in the Learning Process
  • Evaluating Learning

Score: 6.8

Trending: Neutral

Top Resources:

  • 50 crazy ideas to change education

20. Alternative to Letter Grades

It helps the students to see where they have a comprehensible understanding of the subject matter and where they are falling short. It wants to modify the way we assess and give feedback on the work of the students to motivate learning and effort.

12 Best Alternatives to Letter Grades in Education

  • Gamification
  • Live Feedback
  • Upgrading
  • A Continuous Climate of Assessment
  • Standards-Based Reporting
  • So? So What? What Now?
  • Metacognitive Action/Reflection/Narrative
  • Digital Portfolios
  • Pass/Fail
  • P2P, S2S, or Mentor Collaboration
  • Non-points-based Rubrics
  • Publishing

Score: 6.5

Trending: Neutral

Top Resources:

  • 12 Alternatives to letter grades in Education
  • Beloved parents: here is what you should know about letter grades
  • How gamification uncovers the nuance in the learning process

Most trending from our site: 10 Emerging Trends In Education

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